AI Insights · Timothy · July 2024
Top 5 Sandbox-like Games on Android in South America for Q2 2024
Discover the performance of the top 5 sandbox-like games on Android in South America for Q2 2024, based on weekly downloads, revenue, and active users.
During the second quarter of 2024, the top 5 sandbox-like games on the Android platform in South America showed varied performance in terms of weekly downloads, revenue, and active users. Here's a closer look at the trends for these popular apps.
Roblox from Roblox Corporation experienced impressive growth across all key metrics. Weekly revenue started at around $236K in early April, peaking at nearly $355K in the first week of June, and ending the quarter at approximately $335K. Downloads saw a significant rise, starting at 577K and reaching over 1.1M by mid-June. Weekly active users steadily increased from 33.4M to 36.5M by the end of the quarter.
Craft World - Master Block 3D by Master Craft Game 3D showed fluctuating download numbers, beginning the quarter with 336K and peaking at 427K in early June, before dropping to zero by the end of June. Active users saw a similar trend, starting at 1.2M, peaking at 1.6M mid-June, and then declining to approximately 1.2M by the end of the quarter.
Craft Box Game Tree from Zamiton Dupila had a strong start with downloads rising from 144K in early April to 551K by mid-May. However, a sharp decline followed, with downloads dropping to less than 100K by early June. Weekly active users grew from 211K to 887K by late May but decreased to 570K by the end of June.
Craftsman: Building Craft by StarGame12 maintained a steady increase in weekly downloads, starting at 203K in early April and reaching 371K by the end of June. Active users showed slight fluctuations, beginning at 2.7M in April, peaking at 2.9M in early June, and settling at around 2.7M by the end of the quarter.
Block Craft 3D:Building Game from Wildlife Studios displayed mixed performance. Weekly revenue remained relatively low, fluctuating around $500. Downloads varied significantly, starting at 279K, peaking at 389K in early April, and ending at 243K by late June. Active users followed a similar pattern, starting at 1.8M, dropping to 1.3M by late April, and then recovering to 1.5M by the end of June.
For more detailed insights and data on these apps, visit Sensor Tower.